摘 要:信息技术推动了技术与教育教学深度融合,国家在线开放课程建设中课程资源形态也从精品资源课程、资源共享课程升级为以“慕课”为代表的在线开放课程,针对在线开放课程学习者参与积极性、学习持续性、学习效果等问题,本文提出通过游戏化学习视角下基于游戏内在的逻辑去设计在线开放课程,从内容管理方面研究如何提高学习者的沟通互动的主动性、学习者的学习黏性等方面,为在线开放课程的设计与有效运用提供新的思路方法。游戏化视角下设计的在线开放课程要将游戏的图形化、及时反馈性、社群需要、双向沟通等元素融入在线课程中,在设计中遵循教学内容结构化、游戏设计情境化、课程内容开源化、游戏界面图形化、结果反馈实时化、游戏学习社群化的原则,在内容管理策略中讲究通过目标分层、游戏关卡设计、动机激发与奖励、交流反馈、竞争协作、反思评价几方面对在线开放课程进行游戏化设计。
关键词:游戏化学习;在线开放课程;信息技术;慕课
中图分类号:G434 文献标识码:A 文章编号:2096-4706(2019)20-0129-04
Research on Content Management of Online Open Courses from the Perspective of Game-based Learning
LI Juan
(Wuxi Vocational Institute of Commerce,Wuxi 214153,China)
Abstract:Information technology promotes the deep integration of technology and education and teaching. In the construction of national online open curriculum,the form of curriculum resources has also been upgraded from excellent resource courses and resourcesharing courses to online open courses represented by “MOOC Course”,aiming at the initiative,continuity and effectiveness of online open curriculum learners’participation. This paper proposes to design online open courses from the perspective of game-based learning based on the inherent logic of the game. It studies how to improve the initiative of learners’communication and interaction and the learning stickiness of learners from the aspect of content management,so as to provide new ideas for the design and effective application of online open courses method. The online open course designed from the perspective of game should integrate the elements of game graphics,timely feedback,community needs and two-way communication into the online course. In the design,it should follow the following principles:structured teaching content,contextualized game design,open source course content,graphical game interface,realtime result feedback and game learning. In the content management strategy,the principle of community emphasizes the game design of online open courses through goal stratification,game level design,motivation stimulation and reward,communication and feedback,competition and cooperation,reflection and evaluation.
Keywords:game-based learning;online open course;information technology;MOOC
课题项目:无锡商业职业技术学院 2018年度校级课题立项:游戏化学习视角下在线开放课程设计研究(项目编号:KJXJ18422)。
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作者简介:李娟(1980.07-),女,汉族,江苏丹阳人,助理研究员,硕士,研究方向:高校教学管理。