摘 要:STEAM 教育的显著特征之一就是跨学科教学,而编程教育则为跨学科融合教学提供了有效途径。文章基于STEAM 教育理念,以 Scratch 编程为手段,将 Scratch 与语文、数学、美术、音乐、历史等学科进行了有效融合,设计了针对小学 4 到 6 年级学生的创意编程课程,以提升学生的核心素养和创新思维能力。该文以《草船借箭》一课为例,以项目式学习的方式展开实际课堂的教学设计,充分发挥了 Scratch 跨学科教学的内在优势。
关键词:STEAM 教育;编程教育;Scratch 编程;项目式学习;核心素养
DOI:10.19850/j.cnki.2096-4706.2021.13.049
课题项目 : 全国教育科学“十三五”规划 2019 年年度教育部重点课题(DCA190327)
中图分类号:TP311;G434 文献标识码:A 文章编码:2096-4706(20210)13-0188-05
Scratch Creative Programming Course Teaching Design Under the STEAM Education Idea —Take To Borrow Arrows with Thatched Boats as an Example
LIN Sufang, ZHANG Jinyan, MA Mengyi, LI Xinhui
(Foshan University, Foshan 528225, China)
Abstract: One of the salient features of STEAM education is interdisciplinary teaching, and programming education provides an effective way for interdisciplinary integrated teaching. Based on the STEAM education concept, this paper uses Scratch programming as a means to effectively integrate Scratch with subjects such as language, mathematics, art, music, history, etc. This paper designs a creative programming course for students in grades 4 to 6 in elementary school to enhance the core literacy and creative thinking ability of students. This paper takes the lesson of“To Borrow Arrows with Thatched Boats” as an example to develop the teaching design of the actual classroom in the way of project-based learning, which gives full play to the inherent advantages of Scratch interdisciplinary teaching.
Keywords: STEAM education; programming education; Scratch programming; project-based learning; core literacy
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作者简介:林素芳(1995.05—),女,汉族,广东汕尾人, 硕士研究生在读,研究方向:信息技术教育。