摘 要:在当前疫情暴发的时代背景下,几乎无法走进教室、在家直播成为常态的背景下,新兴的游戏化学习被不断重视并被人们积极鼓励其发展。在游戏化学习之前,游戏与学习间的关系一直处于两个截然相反的两个立场,就如同电磁的正负极。对游戏是否可以用于学习进行研究,得到现有市场中已经出现将游戏运用于学习的产品这一结论。对比各个主流游戏的游戏引擎使用情况以及综合自身条件下,选择 Unity3D 技术实现手游化学习是最佳选择。
关键词:Unity 3D;手游;游戏化学习
DOI:10.19850/j.cnki.2096-4706.2022.05.006
基金项目:河南省高校省级大学生创业创新训练计划项目(S202112746002)
中图分类号:TP312 文献标识码:A 文章编号:2096-4706(2022)05-0022-04
Design and Implementation of Chinese Character Game Based on Unity3D
YE Xianyong, XU Xiangrong, LIANG Qimeng
(School of Information Engineering, Zhengzhou University of Science and Technology, Zhengzhou 450064, China)
Abstract: Against the backdrop of the current COVID-19 outbreak, when it is almost impossible to go into classrooms and live broadcast at home has become the norm, the emerging gamification learning has been increasingly valued and actively encouraged to develop. Before gamification learning, the relationship between games and learning is always in two opposite positions, like the positive and negative poles of electromagnetic forces. This paper studies that whether games can be used for learning, and it leads to the conclusion that there are already products that use games for learning in the existing market. Comparing the using situation of game engines in various mainstream games and considering synthetically their own conditions, it is the best choice to choose Unity3D technology to realize mobile game-based learning.
Keywords: Unity3D; mobile game; gamification learning
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作者简介:叶现勇(2001—),男,汉族,河南周口人,本科在读,研究方向:数字媒体技术;许向荣(2000—),男,汉族,河南周口人,本科在读,研究方向:数字媒体技术;梁启萌(2001—),男,汉族,河南周口人,本科在读,研究方向:数字媒体技术。